Worlds
Campaigns
Worlds
Iridia
World
The setting itself: realms, deities, titans, guilds and the mechanics that hold them together. No campaign of its own yet, but characters come from here.
The Dense
Realm
The compressed realm beneath every world, where one step inside is five hundred outside. Quillnib's Handle, the Scholar's Rift, and the Denseshifters who dare to cross it.
Barovia
Curse of Strahd
The valley the mists close around — its lettered areas, plus Olvenka, a hamlet the maps do not carry.
Hallowmere
Cards From Beneath
Lantern's Row and the settlements around it — the forest, the beachhouse, and a lighthouse built so the Beneath would not be forgotten.
Ether
Demiplane
The hidden homeland of the Zephyrians, entered through the Burning Tree. Mountains, forests and ancient cities, with Ayrith at its heart.