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Healers

One of the three paths a Zephyrian traditionally follows, alongside the Defenders and the Unbound.

Healers can heal injuries and save lives through the sacrifice of their feathers. Because a Zephyrian's feathers are directly connected to their life force, every healing gives away a piece of the healer. It is considered an act of extraordinary generosity.

Their history

Organised healing traditions first took shape during the Age of Wandering, when Zephyrians travelling the outside world found life there far more violent and unpredictable than at home, and chose to help rather than control.

It was also their healing that outsiders came looking for, and part of why the Circle of Roots eventually closed the gates.